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PlayStation 5

Apple Watch Companion Concept

An exploration into Apple's Reality Composer to rapidly prototype an experience intended for Virtual Reality. I challenged myself with envisioning and prototyping a quick menuing system for when in PlayStation VR experiences. This menu would appear naturally when the user glances at their wrist and interaction would be based on a combination of eye-tracking and/or hand-tracking to select content. Assets were built in Adobe XD and migrated to Reality Composer via Keynote. All spatial design and selection behaviors were built within Reality Composer using an iPad. Real-time video was recorded on an iPhone. This first foray into Apple's Reality Composer was exciting and looks to promise an enticing avenue for future prototyping efforts.

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