Tel. 703-624-6218  I  mattd90@vt.edu

UX Design Engineer @ Lenovo

April 18, 2017

Throughout the past year or so, I have been on the fence about continuing the PhD.  Well, after a few grueling months of applications, networking, and interviews, I am pleased to say I will be joining the User Experience team at Lenovo this June.  Working as a UX Design Engineer in their Future Technology group, I will be helping to define innovative ways to experience augmented and virtual reality content, and assisting with design insights for existing and emerging product lines.  Virginia Tech has been my home for nearly the past eight years.  From friends and family, to the wonderfully supportive faculty and staff, my experience would not nearly have been as impactful without your encouragement and thoughtfulness.  Virginia Tech will al...

February 28, 2017

Some of you may recall I spent the summer of 2015 at Lextant, a comfortably sized UX firm in Columbus, Ohio.  There, I engaged in conceptual design and formative research for an in-vehicle infotainment system.  I am proud to say the concept was officially revealed at this year’s CES event in Las Vegas.  Honda Acura’s human-machine interface system, or HMI for short, is dubbed the Precision Cockpit.

The team and I at the time were solely responsible for the HMI strategy of the center stack and dashboard screen elements, including the information architecture and interaction techniques for a myriad of applications.  I helped build the first touch-enabled interactive prototype for the concept and offered unique design and interaction...

October 26, 2016

It’s Matt, coming at you again through the power of the internet!  Yes, that’s a Boogie2988 intro reference; highly recommend you view his YouTube content.  Any who, for any of you who know me personally, I have a love for gaming.  From simple mobile apps to immersive and narrative driven AAA titles, I dabble in just about everything.  You also may know I’m eager about the potential of augmented, virtual, and mixed reality experiences.  As such, it felt natural for me to adopt early… so I did.  I picked up the PlayStation VR!  It’s an experience only rivaled by Oculus Rift and HTC Vive at the moment and it delivers.  Each game, short story, and interactive video is compelling in their own unique way.  Often those experiences which seem simp...

October 12, 2016

Last Friday night I participated in the "Built With:_____ " event at Virginia Tech.  Simply put, the event fostered a collaborative space to meet, greet, and share interesting and zany ideas to ideat around and form a narrative for. Each of the over 100 students including myself were given name tags and sticky notes where we could highlight our interests, hobbies, aspirations, and skillset.  In an effort to ideat around a topic unfamiliar to the group, I thought it would be fun to conceptualize and design around the idea of a space kitchen.  Imagine, in a future not far from now, where a crew member's prime responsibility is to oversee and prepare meals for the team on long duration missions to Mars and beyond.  What would this space look l...

Linked here is brief recap of events at this years IEEE VR conference held in Greenville, South Carolina.  I met many leaders in the field and observed what current students are developing; many very intriguing concepts.  As this conference emphasized the technical capabilities of hardware, it was challenging to meet those working on interface design and perception.  I was able to leave with a greater knowledge of the domain and was provided with insights on existing technical limitations.  I see these limitations as opportunities to think creatively in an effort to either work around or develop solutions for them.

March 31, 2016

It's been quite a while since I've posted to the blog; please forgive me!  Any who, I recently traveled to Orlando with the family and of course made my way to the awesome Lego store in Downtown Disney. Picked up this little guy. He was a fun build; I highly recommend the set.

January 23, 2016

Hello faithful followers.  I have great news!  My free-hand gesture work (i.e. FLUIDITY) was accepted to the IEEE VR 2016 conference (http://ieeevr.org/2016/).  I'll be presenting a poster alongside a poster abstract this March in Greenville, South Carolina.  This will be my first conference attedence in the field of AR and VR.  It'll be exciting to get a global perspective of the work other students have been active in pursing.

First week of classes have officially passed.  I'll be taking Cognitive Task and Work Analysis, Human Factors Engineering in Forensics and Litigation, and Macroergonomics.  I'm planning to conduct an experiment or two as well.  May lose a bit more hair this semester than I previously thought...

January 8, 2016

You found my blog!  Welcome.  With this being my first post in over a year, I'm taking a new direction on the content I'll be posting.  While I'll keep you abreast of my research and related work, I intend to share content from the interwebs, both related and of interest to me and hopefully you too.  You can expect shared content from YouTube, The Verge, Gizmodo, NASA, IGN, Disney.... the sources are neverending.  I also plan on sharing personal activities and design ideas I have swirling around in my head.

So lets get to the post at hand.  If you haven't guessed by now, I'm a Windows Phone user.  I absolutley love the live tiles; most likely reason I've stuck with Windows Phone these past few years.  Every coup...

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